

“It began when we first started Advanced Warfare – we had the idea that we wanted you to be emotionally attached to your character.

“Headquarters is the biggest innovation in CoD this year and I think it transforms how we come together as a community,” says Condrey. There’s a 1 vs 1 area where you can challenge another player to impromptu combat in an enclosed gladitorial arena (which other players can gather around to spectate), and a competitive shooting range so several people can get together to take out static targets for points. HQ is, like the Tower in Destiny, a safe online social space, where players can congregate between play sessions to meet, communicate, show off achievements and take part in mini-games. The studio toyed with a similar idea several years ago via the interactive lobby area in Advanced Warfare, where players could decorate their bunks with medals and achievements – but WWII has a much more sophisticated implementation. One of these is a fresh element of multiplayer called Headquarters, a combination of Destiny’s social space and a pre-match lobby system. But of course, to avoid this merely being a nostalgic exercise with an HD makeover, Sledgehammer had to imbue the project with at least a few new ideas. The next instalment of Activision’s military behemoth takes the action back to the second world war, returning to the origins of the series.
